RESUME
Summary
Senior Graphic Designer
Accomplished artist with extensive experience partnering with leading design studios at Lucasfilm, Marvel, Pixar, and Disney Interactive to create In Game and marketing art.
Plays an Integral Role in the creative process – whether in a lead capacity or as an individual contributor – in developing ideas and driving projects through to completion.
Demonstrates Focus on adhering to brand standards; ensures the consistency and high quality of deliverables and that all features are approved and delivered on schedule.
Work
experience
Senior Artist | Disney Interactive/Avalanche – Salt Lake City, UT | 2006-Present
Assisted in leading UI team in creating front-end menus, in-game menus, HUD/meter and gauges, hundreds of game play icons, power disk coin art, posters, iPhone wallpapers, and many design mockups. Partnered with designers to create engaging, quick-read interfaces.
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Key projects: Disney Infinity 3.0, Disney Infinity 2.0, Disney Infinity, Toy Story 3, Cars 2, Ultimate Band; Prince Caspian and DGamer.
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Conceived of the initial concept idea for the “Hall of Heroes” level in the Infinity series; proposed the idea to and gained buy-in from studio head John Blackburn.
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Helped drive demand for and sales of Infinity action figures.
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“Hall of Heroes” proved integral to the game, so it was recreated in each subsequent iteration.
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Played a key role in developing the customization pipeline, which was the first step in creating an open Toy Box world for kids to create, personalize, and play in however they wished; Toy Story 3 was ultimately the catalyst for the creation of Disney Infinity.
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Joined with Junction Point studio to complete Epic Mickey, working in Maya to aid team in meeting deadlines and releasing the game on time.
Art Lead / Senior Artist | Sensory Sweep – Draper, UT | 2005-2006
Led team in level creation, design, and texturing for Dirty Harry game.
Senior Artist | Indie Built, Inc. / Take Two Interactive – SLC, UT | 2005-2006
Provided level design for development studio acquired from Microsoft, contributing to several games.
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Shipped Amped 3, playing a central role in its completion. Contributed to level design and development; created numerous environment objects and textures to populate the levels, menus and in-game meters/gauges, and mockups for designers, helping to establish the unique style of the game.
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Functioned as sole UI artist on Mobius Wakeboarding; created levels, 3D objects, UI mockups, in-game menus and gauges, and final art for the front end.
Early Employment
Senior Artist | Microsoft Game Studios* – Salt Lake City, Utah
Environmental and UI artist contributing to level building and design for numerous games. Gained solid foundation in UI. *Previously Access Software.
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Shipped games: Tex Murphy: Overseer, Guardian, Black Pearl, Links Golf, Amped 1 and 2 Snowboarding games.
Stepped in to serve as lead UI artist on the final Links Golf game, ensuring the game that shipped was of the highest quality; created great interface that innovated the look and style of the game.
Education
Salt Lake Community College, Salt Lake City, Utah, USA
Associate of Applied Science with a major in Graphic Design/Computer Graphics, 1997

Languages
English